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Increasing item drops? 
29th-Apr-2009 10:14 am
...the hell? | raine
I'm trying to adventure underwater and open up the Sea Floor, but I can't get the necessary item drops. I'm a level 22 Sauceror.

Hodgman's porkpie hat (25 hobo power)
Staff of the Deepest Freeze
Hodgman's metal detector (converts hobo power to item drops)
Hodgman's lobsterskin pants (25 hobo power)
Hodgman's lucky sock (50 hobo power)
makeshift SCUBA gear
special sauce glove

familiar: Green Pixie (5 lbs, with bathysphere)

So without the pixie, I'm at 100% to compensate for the drop penalty...but I'm still not getting anything.

I figure I have to drop the special sauce glove and Staff for a staff that doesn't require extra equipment, so it frees up the glove slot. However, I need the Staff for the one-hit kills (that don't always work).

EDIT: think I'll skip the items, despite the turn penalty the area gives good stats!
29th-Apr-2009 03:22 pm (UTC)
you are going to need lots more item drop. The scuba gear is giving you a 100% item drop penalty and their is another 100% item drop penalty in the octopus garden.

Also, from what I gather from the wiki, the hobo power conversion to item drop is +50 item drop for 100 hobo power (and you might as well you the bow tie over the sock since the outfit bonus is 25 hobo power and you'll be up 20% stats).

You can go for item drops from cheap buffs and items. Fat Leon's Phat Loot Lyric (+20%), blue snowcone (+30%), lavender candy heart (+10%), Knob Goblin Eyedrops (+15%), etc. You can also resort to using sauce potions to see about getting around using a chef staff (your a sauceror, so they are very cheap for you). Which should free you up to use a sticker sword/crossbow with unicorn stickers (75% with 3 unicorn stickers).

Basically, you are going to want to get enough item drop to find little brother, then pump noncombat to find big brother, then probably just buy the stuff for the aerated diving helmet and das boot from the mall (so you can adventure there in the future with less of a penalty).
29th-Apr-2009 06:22 pm (UTC)
I'd also suggest that perhaps you should sacrifice the one-hit killing for item drops. A couple ascensions ago I did lots of underwater adventuring as a Seal Clubber, and didn't actually start getting one-hit kills until I was near level 30 (and even then only in the Briny Deeps and Brinier Deepers). Instead I pumped up my moxie to where I could adventure safely in the bounty hunting outfit, and added every item drop and familiar weight buff that I could get my hands on.
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